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The pen is mightier: understanding stylus behaviour while inking on tablets., , , and . Graphics Interface, page 193-200. Canadian Information Processing Society / ACM, (2014)Geppetto: Enabling Semantic Design of Expressive Robot Behaviors., , , , , , and . CHI, page 369. ACM, (2019)Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments., , , , , and . ICAT-EGVE, page 17-20. Eurographics Association, (2017)Tabletops in motion: the kinetics and kinematics of interactive surface physical therapy., , and . CHI Extended Abstracts, page 2351-2356. ACM, (2012)Learning and performance with gesture guides., and . CHI, page 1109-1118. ACM, (2013)Experimental Evaluation of Sketching on Surfaces in VR., , , , , and . CHI, page 5643-5654. ACM, (2017)RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing., , , and . CHI, page 409-419. ACM, (2016)Instrumenting and Analyzing Fabrication Activities, Users, and Expertise., , , and . CHI, page 324. ACM, (2019)YouMove: enhancing movement training with an augmented reality mirror., , , and . UIST, page 311-320. ACM, (2013)Using a multi-touch tabletop for upper extremity motor rehabilitation., , , , , , and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 261-264. ACM, (2009)