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Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments.

, , , , , and . ICAT-EGVE, page 17-20. Eurographics Association, (2017)

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Virtual equine assisted therapy., , , and . VR, page 255-256. IEEE Computer Society, (2010)Hands, hover, and nibs: understanding stylus accuracy on tablets., and . Graphics Interface, page 203-210. ACM, (2015)Using a multi-touch tabletop for upper extremity motor rehabilitation., , , , , , and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 261-264. ACM, (2009)In the blink of an eye: investigating latency perception during stylus interaction., , , , and . CHI, page 1103-1112. ACM, (2014)Investigating the Application of Virtual Reality Systems to Psychology and Cognitive Neuroscience Research., and . Presence, 19 (2): 131-141 (2010)InkPlanner: Supporting Prewriting via Intelligent Visual Diagramming., , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (1): 277-287 (2019)MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft., , , and . UIST, page 565-574. ACM, (2015)Vicariously Experiencing it all Without Going Outside: A Study of Outdoor Livestreaming in China., , and . PACMHCI, 3 (CSCW): 25:1-25:28 (2019)How low should we go?: understanding the perception of latency while inking., , , , and . Graphics Interface, page 167-174. Canadian Information Processing Society / ACM, (2014)(Digitally) Inking in the 21st Century.. IEEE Computer Graphics and Applications, 37 (1): 92-99 (2017)