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Fast and Dynamic Construction of Bounding Volume Hierarchies Based on Loose Octrees.

, , and . VMV, page 89-96. Eurographics Association, (2018)

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Stochastic Progressive Photon Mapping for Dynamic Scenes., and . Comput. Graph. Forum, 31 (2): 719-726 (2012)Tiled Frustum Culling for Differential Rendering on Mobile Devices., and . ISMAR, page 37-42. IEEE Computer Society, (2015)Stylized Caustics: Progressive Rendering of Animated Caustics., , , , and . Comput. Graph. Forum, 35 (2): 243-252 (2016)Screen-Space Directional Occlusion., and . GPU Pro, A K Peters / Taylor & Francis, (2010)Interactive global illumination based on coherent surface shadow maps., , , and . Graphics Interface, page 185-192. ACM Press, (2008)Imperfect Shadow Maps for Efficient Computation of Indirect Illumination, , , , , and . ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2008), (2008)Consistent Scene Editing by Progressive Difference Images., and . Comput. Graph. Forum, 34 (4): 41-51 (2015)Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations., , and . Comput. Graph. Forum, 34 (4): 165-174 (2015)The State of the Art in Interactive Global Illumination., , , and . Comput. Graph. Forum, 31 (1): 160-188 (2012)GPU-accelerated Interactive Material Aging., , and . VMV, page 63-70. Eurographics Association, (2012)