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Adapting Standard Video Codecs for Depth Streaming., , and . EGVE/EuroVR, page 59-66. Eurographics Association, (2011)Hardware Lighting and Shading: a Survey.. Comput. Graph. Forum, 23 (1): 85-112 (2004)Characterization for High Dynamic Range Imaging., and . Comput. Graph. Forum, 27 (2): 691-697 (2008)Approximation of Glossy Reflection with Prefiltered Environment Maps., and . Graphics Interface, page 119-126. Canadian Human-Computer Communications Society, (2000)Decoupling BRDFs from Surface Mesostructures., , , , and . Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 177-184. Canadian Human-Computer Communications Society, (2004)Canned Lightsources., , , and . Rendering Techniques, page 293-300. Springer, (1998)Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics., , and . Rendering Techniques, volume 28 of ACM International Conference Proceeding Series, page 291-296. Eurographics Association, (2002)Unified Approach to Prefiltered Environment Maps., , , and . Rendering Techniques, page 185-196. Springer, (2000)Interactive Sketch-Driven Image Synthesis., , , and . Comput. Graph. Forum, 34 (8): 130-142 (2015)Few-Shot Viewpoint Estimation., , , , , , and . CoRR, (2019)