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Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures.

, and . Computers in Human Behavior, (2016)

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Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games., , , , and . Serious Games and Edutainment Applications, Springer, (2017)LiverDefense: An Educational Tower Defense Game as an Evaluation Platform., , , , , , , , , and . JCSG, volume 9090 of Lecture Notes in Computer Science, page 186-190. Springer, (2015)Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype., , , , , , , , and . Intelligent Environments, page 172-175. IEEE, (2015)Learning with quizzes, simulations, and adventures: Students' attitudes, perceptions and intentions to learn with different types of serious games., and . Computers & Education, (2015)LiverDefense: Using a Tower Defense Game as a Customisable Research Tool., , , , , , , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures., and . Computers in Human Behavior, (2016)Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition., , , , , , , , , and . CHI PLAY, page 359-368. ACM, (2015)