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Learning about Deadlines from a Community of Learners., , and . C&T, page 189-193. ACM, (2019)Persuasive Technology Considered Harmful? An Exploration of Design Concerns through the TV Companion., , and . PERSUASIVE, volume 7284 of Lecture Notes in Computer Science, page 239-250. Springer, (2012)Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games., , , and . CHI, page 595. ACM, (2018)CHI 2017 Stories Overview., , , , , , , , , and 5 other author(s). CHI Extended Abstracts, page 14-18. ACM, (2017)From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults., , , , , , , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 617-624. Springer, (2013)From development in the laboratory to deployment in the home: Trouble and strife with sensor networks., , , , and . LCN, page 864-871. IEEE Computer Society, (2007)Ambient wood: designing new forms of digital augmentation for learning outdoors., , , , , , , , , and 2 other author(s). IDC, page 3-10. ACM, (2004)MUDdling Through., , , and . HICSS (2), page 539-548. IEEE Computer Society, (1997)Getting more out of your images: augmenting photos for recollection and reminiscence., and . BCS HCI, page 467-472. ACM, (2011)Dashboards for improving patient care: Review of the literature., , , , , , , , , and 1 other author(s). I. J. Medical Informatics, 84 (2): 87-100 (2015)