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The Influence of a Social Robot's Persona on How it is Perceived and Accepted by Elderly Users.

, , , , and . ICSR, volume 9979 of Lecture Notes in Computer Science, page 681-691. (2016)

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There Once Was a Robot Storyteller: Measuring the Effects of Emotion and Non-verbal Behaviour., and . ICSR, volume 10652 of Lecture Notes in Computer Science, page 126-136. Springer, (2017)Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training., , , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 84-94. Springer, (2015)Augmented reasoning in the mirror world., and . VRST, page 313-314. ACM, (2016)Modeling and Evaluating a Bayesian Network of Culture-Dependent Behaviors., , and . Culture Computing, page 33-40. IEEE, (2015)In the Face of Emotion: A Behavioral Study on Emotions Towards a Robot Using the Facial Action Coding System., and . HRI (Companion), page 205-206. ACM, (2017)Identifying Social Context Factors Relevant for a Robotic Elderly Assistant., , and . ICSR, volume 11876 of Lecture Notes in Computer Science, page 558-567. Springer, (2019)Do I act familiar? Investigating the Similarity-Attraction Principle on Culture-specific Communicative behaviour for Social Robots., , , , and . IROS, page 2033-2039. IEEE, (2018)Towards Narrative-Driven Atmosphere for Virtual Classrooms., , , , , and . CHI Extended Abstracts, ACM, (2019)Follow the White Robot - A Role-Playing Game with a Robot Game Master., , , , , and . AAMAS, page 1812-1814. International Foundation for Autonomous Agents and Multiagent Systems Richland, SC, USA / ACM, (2018)A low-cost, variable, interactive surface for mixed-reality tabletop games., , , and . VRST, page 297-298. ACM, (2016)