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Floor Apportionment Function of Speaker's Gaze in Grounding Acts.

, , , and . ICMI (Adjunct), page 13:1-13:7. ACM, (2019)

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Toward Adaptive Interaction - The Effect of Ambient Sounds in an Ultra-Realistic Communication System., , , , and . HCI (9), volume 4558 of Lecture Notes in Computer Science, page 185-194. Springer, (2007)Floor Apportionment Function of Speaker's Gaze in Grounding Acts., , , and . ICMI (Adjunct), page 13:1-13:7. ACM, (2019)Graphical Language Games: Interactional Constraints on Representational Form., , , and . Cognitive Science, 31 (2): 285-309 (2007)Analyzing the structure of the emergent division of labor in multiparty collaboration., , , , and . CSCW, page 1233-1236. ACM, (2012)Multimodal corpus of multiparty conversations in L1 and L2 languages and findings obtained from it., , , , and . Language Resources and Evaluation, 49 (4): 857-882 (2015)Universal Principles of Human Communication: Preliminary Evidence From a Cross-cultural Communication Game., , , , , , and . Cognitive Science, 42 (7): 2397-2413 (2018)What role do you play in group activity? Objective evaluation through third parties., , , , , , and . CogSci, cognitivesciencesociety.org, (2012)Detection of Division of Labor in Multiparty Collaboration., , , , , , and . HCI (15), volume 8018 of Lecture Notes in Computer Science, page 362-371. Springer, (2013)Floor Apportionment and Mutual Gazes in Native and Second-Language Conversation., , , and . ICMI, page 334-341. ACM, (2018)Effects of language proficiency on eye-gaze in second language conversations: toward supporting second language collaboration., , , and . ICMI, page 413-420. ACM, (2013)