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What role do you play in group activity? Objective evaluation through third parties.

, , , , , , and . CogSci, cognitivesciencesociety.org, (2012)

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The Wearable Sensor Devices for Detecting Conversational Experiences., , , and . International Journal of Information Technology and Decision Making, 6 (3): 427-442 (2007)Multi-Media Ambiance Communication Based on Actual Moving Pictures., , , , , , , , , and . ICIP (3), page 36-40. (1999)Real-Time Human Posture Estimation Using Monocular Thermal Images., , , and . FG, page 492-497. IEEE Computer Society, (1998)Low-stress Wearable Computer System for Capturing Human Experience., , , , , , and . ISWC, page 27-33. IEEE Computer Society, (2005)Reconstructing motion using a human structure model., , , and . SIGGRAPH Posters, page 109. ACM, (2005)Collaborative capturing, interpreting, and sharing of experiences., , , , , , , and . Personal and Ubiquitous Computing, 11 (4): 265-271 (2007)Collage of Video and Sound for Raising the Awareness of Situated Conversations., , , , , , , , , and 1 other author(s). IMTCI, volume 3490 of Lecture Notes in Computer Science, page 185-194. Springer, (2004)Detection of Division of Labor in Multiparty Collaboration., , , , , , and . HCI (15), volume 8018 of Lecture Notes in Computer Science, page 362-371. Springer, (2013)Mocap+MRI=?, , and . SIGGRAPH Posters, page 116. ACM, (2004)Face analysis and synthesis for interactive entertainment., , and . IWEC, volume 240 of IFIP Conference Proceedings, page 157-164. Kluwer, (2002)