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In-Place Sketching for Augmented Reality Games., , , , and . Computers in Entertainment, 12 (3): 3 (2014)Image-driven view management for augmented reality browsers., , , , and . ISMAR, page 177-186. IEEE Computer Society, (2012)In-Place Sketching for content authoring in Augmented Reality games., , , , and . VR, page 91-94. IEEE Computer Society, (2010)Evaluation of Mixed-Space Collaboration., , and . ISMAR, page 90-99. IEEE Computer Society, (2005)Demo chairs., , and . ISMAR, page 1. IEEE Computer Society, (2013)Interactive syntactic modeling with a single-point laser range finder and camera., , , and . ISMAR, page 107-116. IEEE Computer Society, (2013)Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics., , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 17-20. ACM, (2008)Edutainment with a mixed reality book: a visually augmented illustrative childrens' book., , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 292-295. ACM, (2008)Spatial sound localization in an augmented reality environment., , , , and . OZCHI, volume 206 of ACM International Conference Proceeding Series, page 111-118. ACM, (2006)Interactive Mediated Reality., , , and . AUIC, volume 40 of CRPIT, page 21-29. Australian Computer Society, (2005)