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Training in IVR: investigating the effect of instructor design on social presence and performance of the VR user.

, , and . VRST, page 27:1-27:5. ACM, (2018)

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Training in IVR: investigating the effect of instructor design on social presence and performance of the VR user., , and . VRST, page 27:1-27:5. ACM, (2018)Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World., , , and . VR, page 277-285. IEEE, (2019)ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation., , , and . VRST, page 13:1-13:10. ACM, (2019)Privacy and personalization: the story of a cross-cultural field study., , , , , , , , and . Interactions, 25 (3): 52-55 (2018)Towards Augmenting IVR Communication with Physiological Sensing Data., and . CHI Extended Abstracts, ACM, (2019)Should I Interrupt or Not?: Understanding Interruptions in Head-Mounted Display Settings., , , and . Conference on Designing Interactive Systems, page 497-510. ACM, (2019)Konzepte und Schnittstellen für eine Nahtlose Interaktion zwischen Virtueller und Physischer Realität.. Ausgezeichnete Informatikdissertationen, volume D-21 of LNI, GI, (2020)Intelligent Interruptions for IVR: Investigating the Interplay between Presence, Workload and Attention., , and . CHI Extended Abstracts, ACM, (2018)#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms., , , , , , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 741-746. Springer, (2019)Investigating Perceptions of Personalization and Privacy in India., , , and . INTERACT (4), volume 10516 of Lecture Notes in Computer Science, page 488-491. Springer, (2017)