Author of the publication

Designing for fun and play: exploring possibilities in design for gamification.

, and . Gamification, page 131-134. ACM, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Understanding Grassroots Sports Gamification in the Wild, , , , , and . NordiCHI '18 : Proceedings of the 10th Nordic Conference on Human-Computer Interaction, page 102-113. ACM, (2018)‘I Don’t Need a Goal’ : Attitudes and Practices in Fitness Tracking beyond WEIRD User Groups, , , , , , , and . MobileHCI '21 : Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction, page 15. New York, Association for Computing Machinery, (2021)Towards understanding digital sharing practices in outdoor sports., , , , and . UbiComp Adjunct, page 861-866. ACM, (2016)ChromaGlove: a wearable haptic feedback device for colour recognition., , , , , and . AH, page 219-220. ACM, (2015)Untangling running: designing for real-life runner experiences., , , and . Interactions, 22 (2): 40-43 (2015)ParkPal: Towards Ad-Hoc Route Planning for Runners., , , , and . CoPDA@AVI, volume 1640 of CEUR Workshop Proceedings, page 23-27. CEUR-WS.org, (2014)Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology., , , and . CHI, page 2013-2022. ACM, (2015)Designing for fun and play: exploring possibilities in design for gamification., and . Gamification, page 131-134. ACM, (2013)Interactive Exploration of Ingredient Mixtures Using Multiple Coordinated Views., , , , and . IV, page 210-218. IEEE Computer Society, (2009)RUFUS: Remote Supporter Feedback for Long-Distance Runners., , , and . MobileHCI, page 115-124. ACM, (2015)