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The MAELIA Multi-Agent Platform for Integrated Analysis of Interactions Between Agricultural Land-Use and Low-Water Management Strategies.

, , , , , , , , , , , , , , , , , , , and . MABS, volume 8235 of Lecture Notes in Computer Science, page 85-100. Springer, (2013)

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An Engine Selection Methodology for High Fidelity Serious Games., , , and . VS-GAMES, page 27-34. IEEE Computer Society, (2010)Serious Games et SMA - Application à un supermarché virtuel., , and . JFSMA, page 181-190. Cepadues Editions, (2011)Serious Games Scenario Modeling for Non-experts., , , , , and . CSEDU (1), page 474-479. SciTePress, (2015)The Cortexionist Architecture: An Ecological Approach to Knowledge Representations., , and . IICAI, page 2207-2219. IICAI, (2009)Control of non player characters in a medical learning game with Monte Carlo tree search., , , , and . GECCO (Companion), page 51-52. ACM, (2014)An Immersion into a Multi-agent Store Simulation., , and . PAAMS, volume 155 of Advances in Intelligent and Soft Computing, page 273-276. Springer, (2012)Format-Store: A Multi-agent Based Approach to Experiential Learning., , and . VS-GAMES, page 120-127. IEEE Computer Society, (2011)Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments., , , , , , , and . VS-GAMES, page 87-90. IEEE Computer Society, (2010)Modeling Cognition with a Human Memory Inspired Advanced Neural Controller., , and . IVA, volume 4133 of Lecture Notes in Computer Science, page 463. Springer, (2006)Memory as an Active Component of a Behavioral Animation System., , and . ISSADS, volume 3563 of Lecture Notes in Computer Science, page 452-464. Springer, (2005)