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A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld Devices

, , , , and . Mensch und Computer 2019 – Tagungsband (MuC), page 399-410. GI, ACM, (2019)
DOI: 10.1145/3340764.3340773

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Towards Asynchronous Hybrid User Interfaces for Cross-Reality Interaction, , , , , and . ISS'21 Workshop Proceedings: "Transitional Interfaces in Mixed and Cross-Reality: A new frontier?", (2021)Designing and Evaluating Interactions for Handheld AR. Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, page 100–103. New York, NY, USA, Association for Computing Machinery, (2023)ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies, , , , , , and . CHI Conference on Human Factors in Computing Systems (CHI ’22), page 1–20. New York, NY, ACM, (2022)Colibri: A Toolkit for Rapid Prototyping of Networking Across Realities, , , , , and . 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 9-13. (2023)Blended Museum: The Interactive Exhibition "Rebuild Palmyra?"., , , , , , and . MUM, page 529-535. ACM, (2018)A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld Devices, , , , and . Mensch und Computer 2019 – Tagungsband (MuC), page 399-410. GI, ACM, (2019)Separation, Composition, or Hybrid? : Comparing Collaborative 3D Object Manipulation Techniques for Handheld Augmented Reality, , , and . 2021 IEEE International Symposium on Mixed and Augmented Reality, page 403--412. Piscataway, NJ, IEEE, (2021)