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Daniel Kempf University of Stuttgart

GALÆXI Application: NASA Rotor 37, , , , , , , , and . Dataset, (2024)Related to: Kempf, Daniel et al. “GALÆXI: Solving complex compressible flows with high-order discontinuous Galerkin methods on accelerator-based systems.” (2024). arXiv: 2404.12703.
GALÆXI Application: NASA Rotor 37, , , , , , , , and . Dataset, (2024)Related to: Kempf, Daniel et al. “GALÆXI: Solving complex compressible flows with high-order discontinuous Galerkin methods on accelerator-based systems.” (2024). arXiv: 2404.12703.GALÆXI Verification: Convergence Tests, , , , , , , , and . Dataset, (2024)Related to: Kempf, Daniel et al. “GALÆXI: Solving complex compressible flows with high-order discontinuous Galerkin methods on accelerator-based systems.” (2024). arXiv: 2404.12703.GALÆXI Validation: Taylor-Green Vortex, , , , , , , , and . Dataset, (2024)Related to: Kempf, Daniel et al. “GALÆXI: Solving complex compressible flows with high-order discontinuous Galerkin methods on accelerator-based systems.” (2024). arXiv: 2404.12703.
 

Other publications of authors with the same name

Blended Museum: The Interactive Exhibition "Rebuild Palmyra?"., , , , , , and . MUM, page 529-535. ACM, (2018)Mine, Yours, Ours: Coordination through Workspace Arrangements and Territoriality in Tabletop Interaction., , , and . MUM, page 171-182. ACM, (2018)Design persönlicherer Territorien in musealen Tabletop-Anwendungen., , , and . Mensch & Computer Workshopband, page 505-508. Oldenbourg Verlag, (2012)Supporting creativity workshops with interactive tabletops and digital pen and paper., , and . ITS, page 261-262. ACM, (2010)Blended Museum - Perspektiven für eine vielfältige Besuchererfahrung (Enhancing Visitor Experience through Information Design and Interaction)., and . i-com, 7 (2): 4-10 (2008)Blended Museum - Vielfältige Besuchererfahrungen durch hybride Vermittlungsstrategien., and . Mensch & Computer Workshopband, page 424-428. Logos Verlag, (2008)Argus Vision: A Tracking Tool for Exhibition Designers., , and . Mensch & Computer, Gesellschaft für Informatik e.V., (2018)Themenschwerpunkt Interaktive Oberflächen in Forschung und Praxis., , and . i-com, 12 (3): 1-2 (2013)Argus Vision: A Tracking Tool for Exhibition Designers., , and . i-com, 18 (1): 41-53 (2019)Design persönlicher Territorien in Tabletop-Anwendungen., , , and . Mensch & Computer Workshopband, page 29-34. Universitätsverlag Chemnitz, (2011)