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Virtual Objects as Spatial Cues in Collaborative Mixed Reality Environments: How They Shape Communication Behavior and User Task Load

, , and . Proceedings of the CHI Conference on Human Factors in Computing Systems, page 1245-1249. ACM, (2016)
DOI: 10.1145/2858036.2858043

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GSM: a game scalability model for multiplayer real-time games., and . INFOCOM, page 2044-2045. IEEE, (2005)CoBIs., and . Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises, IGI Global, (2008)The Architecture of a Secure Business-Process-Management System in Service-Oriented Environments., and . ECOWS, page 49-56. IEEE, (2011)Secure Business Processes in Service-Oriented Architectures - A Requirements Analysis., , , and . ECOWS, page 35-42. IEEE Computer Society, (2010)Towards High-Level Grid Programming and Load-Balancing: A Barnes-Hut Case Study., , and . Euro-Par, volume 3648 of Lecture Notes in Computer Science, page 391-400. Springer, (2005)On correctness of scalable multi-server state replication in online games., , and . NETGAMES, page 21. ACM, (2006)Automatic module allocation in high level synthesis., , , and . EURO-DAC, page 328-333. IEEE Computer Society Press, (1992)Rokkatan: scaling an RTS game design to the massively multiplayer realm., , , , and . Advances in Computer Entertainment Technology, page 125-132. ACM, (2005)An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation., , , and . CHI, page 1523-1526. ACM, (2015)Publikationslisten auf der Homepage mit PUMA.pdf. (January 2019)