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A benchmark for interactive augmented reality instructions for assembly tasks

, , , and . MUM 2015 : proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, page 253-257. New York, NY, ACM, (2015)
DOI: 10.1145/2836041.2836067

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Technology and Applications for Collaborative Learning in Virtual Reality., , , , , , , , , and 9 other author(s). CSCL, International Society of the Learning Sciences, (2017)Visualization and labeling of point clouds in virtual reality., , , and . SIGGRAPH ASIA (Posters), page 31:1-31:2. ACM, (2017)Enabling Human Micro-Presence through Small-Screen Head-up Display Devices., , and . CHI Extended Abstracts, page 1157-1162. ACM, (2015)A benchmark for interactive augmented reality instructions for assembly tasks, , , and . MUM 2015 : proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, page 253-257. New York, NY, ACM, (2015)Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality., , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 75-90. Springer, (2017)TakeTwo: Using Google Glass for Augmented Memory., , and . CHI Extended Abstracts, page 161. ACM, (2015)EVA: Exploratory Learning with Virtual Companions Sharing Attention and Context., , , , and . ICALT, page 26-30. IEEE Computer Society, (2016)Responsive Facilitation of Experiential Learning Through Access to Attentional State.. UIST (Adjunct Volume), page 1-4. ACM, (2015)Eye gaze tracking with google cardboard using purkinje images., , , , and . VRST, page 19-22. ACM, (2016)