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High-Quality Unstructured Volume Rendering on the PC Platform.

, , , , and . Graphics Hardware, page 119-125. The Eurographics Association, (2002)

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Robust non-local denoising of colored depth data., , , and . CVPR Workshops, page 1-7. IEEE Computer Society, (2008)Deriving a Particle System from Continuum Mechanics for the Animation of Deformable Objects., , and . IEEE Trans. Vis. Comput. Graph., 9 (4): 538-550 (2003)View-dependent Meshing And Rendering of Tetrahedral Meshes., and . IEEE Visualization, page 107. IEEE Computer Society, (2005)Adaptive Probabilistic Tracking Embedded in Smart Cameras for Distributed Surveillance in a 3D Model., , and . EURASIP J. Emb. Sys., (2007)A fast, flexible, particle-system model for cloth draping., , and . IEEE Computer Graphics and Applications, 16 (5): 52-59 (1996)Interactive Cloth Simulation in Virtual Environments., , , and . VR, page 71-78. IEEE Computer Society, (2003)Reconstructing Solids from Tomographic Scans - The PARCUM II System., and . Advances in Computer Graphics Hardware, page 209-227. Springer, (1987)Programmierungs- und gerätechnische Realisierung einer 4 x 4-Matrix für Koordinatentransformationen auf Computer-Bildschirmgeräten., , , , and . Elektronische Rechenanlagen, 14 (5): 206-219 (1972)Virtual Try-On., , , , , , , , , and . Informatik Spektrum, 27 (6): 504-511 (2004)Mesh Reduction with Error Control., , and . IEEE Visualization, page 311-318. (1996)