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High-Quality Unstructured Volume Rendering on the PC Platform.

, , , , and . Graphics Hardware, page 119-125. The Eurographics Association, (2002)

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Rapid, detail-preserving image downscaling., , , , and . ACM Trans. Graph., 35 (6): 205 (2016)Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators., , and . Graphics Interface, page 209-218. (2002)Ghosting and popping detection for image-based rendering., , , and . 3DTV-Conference, page 1-4. IEEE, (2016)Interactive Rendering of Large Volume Data Sets., , , and . IEEE Visualization, page 53-60. IEEE Computer Society Press, (2002)Variable Length Coding for GPU-Based Direct Volume Rendering., and . VMV, Eurographics Association, (2016)Visualization of Astronomical Nebulae via Distributed Multi-GPU Compressed Sensing Tomography, , , , , , and . IEEE Transactions on Visualization and Computer Graphics, (2012)Large Volume Visualization of Compressed Time-Dependent Datasets on GPU Clusters, , , , and . Journal of Parallel Computing, (2005)Christmas Tree Case Study: Computed Tomography as a Tool for Mastering Complex Real World Objects with Applications in Computer Graphics., , , , , , , , , and 4 other author(s). IEEE Visualization, page 489-492. (2002)Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects., , , , and . Comput. Graph. Forum, 35 (7): 441-450 (2016)Real-Time Decompression and Visualization of Animated Volume Data., and . IEEE Visualization, page 349-356. IEEE Computer Society, (2001)