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Implementing three-party desktop videoconferencing.

, and . OZCHI, volume 251 of ACM International Conference Proceeding Series, page 95-102. ACM, (2007)

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Developing a Generic Augmented-Reality Interface., , , , , and . IEEE Computer, 35 (3): 44-50 (2002)Mixed reality Kinect Mirror box for stroke rehabilitation., , , , and . IVCNZ, page 231-235. IEEE, (2013)Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments., , and . Eurographics (Short Papers), page 37-40. Eurographics Association, (2010)Visual manipulations for motor rehabilitation., , , , , , , , and . Computers & Graphics, 36 (7): 819-834 (2012)Collaborative use of mobile augmented reality with paper maps., , , , , , , and . Computers & Graphics, 35 (4): 789-799 (2011)Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality., , , and . IEEE Trans. Vis. Comput. Graph., 23 (6): 1706-1724 (2017)Implementing three-party desktop videoconferencing., and . OZCHI, volume 251 of ACM International Conference Proceeding Series, page 95-102. ACM, (2007)Spatiality in videoconferencing: trade-offs between efficiency and social presence., , , and . CSCW, page 413-422. ACM, (2006)Measuring Cognitive Load and Insight: A Methodology Exemplified in a Virtual Reality Learning Context., , , , , and . ISMAR, page 351-362. IEEE, (2019)The Best Of Two Worlds: Merging Virtual And Real For Face To Face Collaboration., , , , , and . ICME, IEEE Computer Society, (2001)