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Mixed Reality Piano Tutor: A Gamified Piano Practice Environment., , and . ICEIC, page 1-7. IEEE, (2019)Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments., , , , , and . ICAT-EGVE, page 117-124. Eurographics Association, (2017)Game/Music Interaction - An Aural Interface for Immersive Interactive Environments., and . AUIC, volume 64 of CRPIT, page 23-26. Australian Computer Society, (2007)Design of a virtual trainer for exergaming., , , , , and . ACSW, page 63. ACM, (2016)Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming., , , , , , , , , and 1 other author(s). CHI, page 408. ACM, (2018)HIIT The Road: Using Virtual Spectator Feedback in HIIT-based Exergaming., , , , and . ACSW, page 47:1-47:9. ACM, (2019)Technologies and Tools to Support Teaching and Learning Computer Graphics: A Literature Review., , and . ACE, page 96-105. ACM, (2019)Competition and cooperation with virtual players in an exergame., , , , and . PeerJ Computer Science, (2016)Image Warping for Enhancing Consumer Applications of Head-mounted Displays., , and . AUIC, volume 150 of CRPIT, page 47-56. Australian Computer Society, (2014)Challenges in Virtual Reality Exergame Design., , , , and . AUIC, volume 162 of CRPIT, page 61-68. Australian Computer Society, (2015)