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Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games., , , , and . Serious Games and Edutainment Applications, Springer, (2017)Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production., , and . CHI Extended Abstracts, ACM, (2018)Effects of Background Music on Risk-Taking and General Player Experience., , and . CHI PLAY, page 213-224. ACM, (2019)Exploring the Role of Non-Player Characters and Gender in Player Identification., , , and . CHI PLAY (Companion), page 271-283. ACM, (2018)LiverDefense: Using a Tower Defense Game as a Customisable Research Tool., , , , , , , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)Evaluating VR Driving Simulation from a Player Experience Perspective., , , , , , and . CHI Extended Abstracts, page 2982-2989. ACM, (2017)Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition., , , , , , , , , and . CHI PLAY, page 359-368. ACM, (2015)P.I.A.N.O.: Faster Piano Learning with Interactive Projection., , , , , , , , , and . ITS, page 149-158. ACM, (2014)Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion., , , and . CHI PLAY, page 163-171. ACM, (2018)Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype., , , , , , , , and . Intelligent Environments, page 172-175. IEEE, (2015)