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Personalized 2D color maps., , , and . Computers & Graphics, (2016)Gaze-to-Object Mapping during Visual Search in 3D Virtual Environments., , , and . TAP, 11 (3): 14:1-14:17 (2014)Bimodal task-facilitation in a virtual traffic scenario through spatialized sound rendering., , and . TAP, 8 (4): 24:1-24:22 (2011)The effects of fast disparity adjustment in gaze-controlled stereoscopic applications., , , , and . ETRA, page 111-118. ACM, (2014)An empirical pipeline to derive gaze prediction heuristics for 3D action games., , and . TAP, 8 (1): 4:1-4:30 (2010)Visual Attention and Gaze Behavior in Games: An Object-Based Approach., , , , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)The Accuracy of Gauge-Figure Tasks in Monoscopic and Stereo Displays., , , , and . IEEE Computer Graphics and Applications, 36 (4): 56-66 (2016)Attractive Flicker - Guiding Attention in Dynamic Narrative Visualizations., , , , and . IEEE Trans. Vis. Comput. Graph., 20 (12): 2456-2465 (2014)A Comparative Perceptual Study of Soft-Shadow Algorithms., , , , and . TAP, 11 (2): 5:1-5:21 (2014)Individualization of 2D color maps for people with color vision deficiencies., , , and . SCCG, page 49-50. ACM, (2016)