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Physically based rigging for deformable characters., , , , and . Graphical Models, 69 (1): 71-87 (2007)Rapid Shape Acquisition Using Color Structured Light and Multi-pass Dynamic Programming., , and . 3DPVT, page 24-37. IEEE Computer Society, (2002)Using Photographs to Enhance Videos of a Static Scene., , , , , , , and . Rendering Techniques, page 327-338. Eurographics Association, (2007)Towards Internet-scale multi-view stereo., , , and . CVPR, page 1434-1441. IEEE Computer Society, (2010)Structure from Motion for Panorama-Style Videos., , , and . CoRR, (2019)Photo Wake-Up: 3D Character Animation from a Single Photo., , and . CoRR, (2018)Ask not what your postdoc can do for you ..., , , , , and . Commun. ACM, 61 (1): 42-44 (2018)Seeing through Obscure Glass., , and . ECCV (6), volume 6316 of Lecture Notes in Computer Science, page 364-378. Springer, (2010)Physically based rigging for deformable characters., , , , and . Symposium on Computer Animation, page 301-310. ACM, (2005)A multiresolution framework for dynamic deformations., , , , and . Symposium on Computer Animation, page 41-47. ACM, (2002)