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Annotation and anonymity: playful photo-sharing by visiting groups of teenagers., , , , and . Advances in Computer Entertainment, page 2:1-2:10. ACM, (2015)The Bronco: a proof-of-concept adaptive fairground ride., , , , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 371-374. ACM, (2009)The gopher game: a social, mobile, locative game with user generated content and peer review., , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 9-16. ACM, (2007)ItchyFeet: motivations for urban geospatial tagging., , and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 435-438. ACM, (2008)Ubikequitous computing: designing interactive experiences for cyclists., , , , , , , and . Mobile HCI, ACM, (2009)Interweaving mobile games with everyday life., , , , , , , , and . CHI, page 417-426. ACM, (2006)Interactions gallery., , and . BCS HCI, page 309. ACM, (2015)PEER Support In MOOCs: The Role Of Social Presence., and . L@S, page 237-240. ACM, (2016)Automics: souvenir generating photoware for theme parks., , , , , and . CHI, page 1767-1776. ACM, (2011)Breath control of amusement rides., , , , , and . CHI, page 73-82. ACM, (2011)