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Tidy City: A location-based game for city exploration based on user-created content., , , , and . Mensch & Computer, page 487-496. Oldenbourg Verlag, (2011)Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games., , , , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 774-794. Springer, (2017)Mobile cross-media visualisations made from building information modelling data., , and . MobileHCI Adjunct, page 823-830. ACM, (2016)On the use of audio in the educational location based game platform MILE., , , and . MobileHCI Adjunct, page 1049-1054. ACM, (2016)The multimedia challenges raised by pervasive games., , , , , and . ACM Multimedia, page 89-95. ACM, (2005)Locating experience: touring a pervasive performance., , , , , , , , , and . Personal and Ubiquitous Computing, 15 (7): 717-730 (2011)Introduction to this Special Issue on Smart Glasses., and . i-com, 15 (2): 123-132 (2016)EnArgus: Zentrales Informationssystem Energieforschungsförderung., , , , , , , , and . GI-Jahrestagung, volume P-246 of LNI, page 1717-1730. GI, (2015)Smartglasses in the Sterile Supply Process., , , and . Mensch & Computer, page 859-861. GI / ACM, (2019)Socio-technical Challenges in the Digital Gap between Building Information Modeling and Industry 4.0., , , , , and . STPIS@CAiSE, volume 1854 of CEUR Workshop Proceedings, page 33-46. CEUR-WS.org, (2017)