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Conceptual Conflict by Design: Dealing with Students' Learning Impasses in Multi-user Multi-agent Virtual Worlds.

, and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 128-135. IOS Press, (2005)

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Intelligent Pedagogical Agents with Multiparty Interaction Support., and . IAT, page 134-140. IEEE Computer Society, (2004)Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World., and . IJGCMS, 5 (4): 17-47 (2013)Designing for the epistemological entailments of physics through game-centered dialogical activity cycles., , , and . ICLS (2), page 516-523. International Society of the Learning Sciences, (2008)COGNITO: An Extended Computational Theory of Cognition., , and . Intelligent Tutoring Systems, volume 608 of Lecture Notes in Computer Science, page 244-251. Springer, (1992)Becoming Citizens Through Game-Based Learning: A Values-Driven, Process Approach to Citizenship Education., , and . IJGCMS, 1 (2): 32-51 (2009)Investigating Youth's Life Online Phenomena: Subverting Dichotomies through Negotiation of Offline and Online Identities., and . IJGCMS, 3 (4): 1-18 (2011)Fostering argumentative knowledge construction through enactive role play in Second Life., , and . Computers & Education, 53 (2): 317-329 (2009)Design and evaluation of Elva: an embodied tour guide in an interactive virtual art gallery., and . Journal of Visualization and Computer Animation, 16 (2): 109-119 (2005)Generative conversations in game-based learning., and . CSCL (1), page 419-428. International Society of the Learning Sciences, (2009)Assessing the Impact of A Structured Argumentation Board on the Quality of Students' Argumentative Writing Skills., , , and . ICCE, volume 151 of Frontiers in Artificial Intelligence and Applications, page 141-148. IOS Press, (2006)