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Dr. -Ing. Daniel Holder University of Stuttgart

Anpassbare Mensch-Maschine-Schnittstellen zwischen Adaptivität und Individualisierung, , , , and . Stuttgarter Symposium für Produktentwicklung SSP 2023 : Tagungsband zur Konferenz, Stuttgart, 25. Mai 2023, page 524-535. Stuttgart, Fraunhofer IAO, (2023)

Daniel Kempf University of Stuttgart

GALÆXI Scaling, , , , , , , , and . Dataset, (2024)Related to: Kempf, Daniel et al. “GALÆXI: Solving complex compressible flows with high-order discontinuous Galerkin methods on accelerator-based systems.” (2024). arXiv: 2404.12703.
GALÆXI Scaling, , , , , , , , and . Dataset, (2024)Related to: Kempf, Daniel et al. “GALÆXI: Solving complex compressible flows with high-order discontinuous Galerkin methods on accelerator-based systems.” (2024). arXiv: 2404.12703.GALÆXI Validation: Taylor-Green Vortex, , , , , , , , and . Dataset, (2024)Related to: Kempf, Daniel et al. “GALÆXI: Solving complex compressible flows with high-order discontinuous Galerkin methods on accelerator-based systems.” (2024). arXiv: 2404.12703.GALÆXI Verification: Convergence Tests, , , , , , , , and . Dataset, (2024)Related to: Kempf, Daniel et al. “GALÆXI: Solving complex compressible flows with high-order discontinuous Galerkin methods on accelerator-based systems.” (2024). arXiv: 2404.12703.
 

Other publications of authors with the same name

ActionSLAM: Using location-related actions as landmarks in pedestrian SLAM., , , and . IPIN, page 1-10. IEEE, (2012)Gestures are strings: efficient online gesture spotting and classification using string matching., , and . BODYNETS, page 16. ICST, (2007)Towards an Interactive Snowboarding Assistance System., , , , and . ISWC, page 147-148. IEEE Computer Society, (2009)Recognition of Visual Memory Recall Processes Using Eye Movement Analysis, and . Proc. ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp), page 455-464. (2011)Towards Multi-Modal Context Recognition for Hearing Instruments by Analysing Eye and Head Movements, , , , , , and . Proc. IEEE International Symposium on Wearable Computers (ISWC), page 1-2. (2010)EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded From Wearable Electrooculography, , and . Proc. International Conference on Fun and Games (FnG), page 33-45. (2008)Sound-based Transportation Mode Recognition with Smartphones., and . ICASSP, page 930-934. IEEE, (2019)5th Int. workshop on human activity sensing corpus and applications (HASCA): towards open-ended context awareness., , , , , and . UbiComp/ISWC Adjunct, page 530-536. ACM, (2017)Wearable electric potential sensing: a new modality sensing hair touch and restless leg movement., , , and . UbiComp Adjunct, page 846-850. ACM, (2016)EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 33-45. Springer, (2008)