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Player Acceptance of Human Computation Games: An Aesthetic Perspective.

, , , and . ICADL, volume 8839 of Lecture Notes in Computer Science, page 233-242. Springer, (2014)

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Player Acceptance of Human Computation Games: An Aesthetic Perspective., , , and . ICADL, volume 8839 of Lecture Notes in Computer Science, page 233-242. Springer, (2014)Aesthetic Experience and Acceptance of Human Computation Games., , , and . ICADL, volume 9469 of Lecture Notes in Computer Science, page 264-273. Springer, (2015)Examining the Effectiveness of Gamification in Human Computation., , , , and . Int. J. Hum. Comput. Interaction, 33 (10): 813-821 (2017)Understanding the determinants of human computation game acceptance: The effects of aesthetic experience and output quality., , , and . Online Information Review, 40 (4): 481-496 (2016)