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Examining the Effectiveness of Gamification in Human Computation.

, , , , and . Int. J. Hum. Comput. Interaction, 33 (10): 813-821 (2017)

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Examining the Effectiveness of Gamification in Human Computation., , , , and . Int. J. Hum. Comput. Interaction, 33 (10): 813-821 (2017)A campus-wide testbed over the TV white spaces., , , , , and . Mobile Computing and Communications Review, 15 (3): 2-9 (2011)Network-Scale Emulation of General Wireless Channels., , , and . VTC Fall, page 1-5. IEEE, (2011)Predictive-TDMA: A Markov Chain Based MAC Protocol for Mesh Networks., , and . VTC Spring, page 1-5. IEEE, (2011)Network Analysis of Underground Transportation Hub Safety Monitoring System., , , and . CASoN, page 629-632. IEEE Computer Society, (2010)iSearch: towards precise retrieval of item image., , , , and . ICIMCS, page 5-8. ACM, (2011)Face Recognition by Using Overlapping Block Discriminative Common Vectors.. IScIDE, volume 7751 of Lecture Notes in Computer Science, page 238-245. Springer, (2012)Discrete-Time Adaptive Sliding Mode Control of Autonomous Underwater Vehicle in the Dive Plane., , and . ICIRA, volume 5928 of Lecture Notes in Computer Science, page 157-164. Springer, (2009)Operation space design of microbial fuel cells combined anaerobic-anoxic-oxic process based on support vector regression inverse model., , , , and . Eng. Appl. of AI, (2018)An Examination of Users' Influence in Online HIV/AIDS Communities., , , and . Cyberpsy., Behavior, and Soc. Networking, 19 (5): 314-320 (2016)