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Let me catch this! Experiencing Interactive 3D Cinema through Collecting Content with a Mobile Phone

, , , , , and . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, (2014)

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Design and evaluation of mobile phonebook application with stereoscopic 3D user interface., , , and . CHI Extended Abstracts, page 1389-1394. ACM, (2013)Let me catch this! Experiencing Interactive 3D Cinema through Collecting Content with a Mobile Phone, , , , , and . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, (2014)Investigating the balance between virtuality and reality in mobile mixed reality UI design: user perception of an augmented city., , , and . NordiCHI, page 137-146. ACM, (2014)Clearing the virtual window: connecting two locations with interactive public displays., , , , and . PerDis, page 85-90. ACM, (2013)Exploring Gesture Based Interaction with a Layered Stereoscopic 3D Interface., , , , and . PerDis, page 200-201. ACM, (2014)User expectations of mobile mixed reality service content., , , and . MUM, page 52. ACM, (2012)Developing an interactive social cinema concept with a tangible UI., , , , , , and . MUM, page 258-259. ACM, (2014)Unexpected journeys with the HOBBIT: the design and evaluation of an asocial hiking app., , and . Conference on Designing Interactive Systems, page 637-646. ACM, (2014)City landmark as an interactive installation: experiences with stone, water and public space., , , and . Tangible and Embedded Interaction, page 221-224. ACM, (2014)Investigating mobile stereoscopic 3D touchscreen interaction., , , and . OZCHI, page 105-114. ACM, (2013)