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Let me catch this! Experiencing Interactive 3D Cinema through Collecting Content with a Mobile Phone

, , , , , and . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, (2014)

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Combining Location-Aware Mobile Phone Applications and Multimedia Messaging., and . J. Mobile Multimedia, 1 (1): 18-32 (2005)Pico projectors: firefly or bright future?, , , , , and . Interactions, 19 (2): 24-29 (2012)Head mounted display design tool for simulating visual disabilities., , and . MUM, page 69-73. ACM, (2016)In class adoption of multimedia mobile phones by gender-results from a field study, , , and . Human-Computer Interaction--INTERACT 2011, (2011)Exploring non-emissive wearable display as a clothing accessory., , , and . UbiComp/ISWC Adjunct, page 89-92. ACM, (2019)Skiing in a blended virtuality: an in-the-wild experiment., , and . MindTrek, page 89-91. ACM, (2015)Smart Handbag for Remembering Keys., and . MindTrek, page 244-247. ACM, (2018)Exploring Digital Service Concepts for Healthy Lifestyles., , , , and . HCI (18), volume 9186 of Lecture Notes in Computer Science, page 470-480. Springer, (2015)Investigating interaction with a ring form factor., , , and . MUM, page 107-111. ACM, (2017)On-line personalization of a touch screen based keyboard., , , and . IUI, page 77-84. ACM, (2003)