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Interactive and Continuous Collision Detection for Avatars in Virtual Environments., , , , and . VR, page 117-124. IEEE Computer Society, (2004)Velocity-based modeling of physical interactions in dense crowds., , , , , and . The Visual Computer, 31 (5): 541-555 (2015)Efficient trajectory extraction and parameter learning for data-driven crowd simulation., , and . Graphics Interface, page 65-72. ACM, (2015)Interactive Display and Walkthroughs of Complex Environments.. Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 273. Canadian Human-Computer Communications Society, (2004)SegTC: Fast Texture Compression using Image Segmentation., and . High Performance Graphics, page 71-77. Eurographics Association, (2014)Hybrid penetration depth computation using local projection and machine learning., , and . IROS, page 4804-4809. IEEE, (2015)Efficient Algorithms for MultiPolynomial Resultant.. Comput. J., 36 (5): 485-496 (1993)High-DOF Robots in Dynamic Environments Using Incremental Trajectory Optimization., , and . I. J. Humanoid Robotics, (2014)Conformational analysis of molecular chains using nano-kinematics., , and . Computer Applications in the Biosciences, 11 (1): 71-86 (1995)Partitioning and Handling Massive Models for Interactive Collision Detection., , , and . Comput. Graph. Forum, 18 (3): 319-330 (1999)