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Effect of ambient illumination level on perceived autostereoscopic display quality and depth perception., , and . Displays, 32 (3): 135-141 (2011)Viewing experiences of two-dimensional photos and textual content on autostereoscopic three-dimensional displays., , and . J. Electronic Imaging, 21 (1): 011010 (2012)Two user studies on creation and evaluation of use scenarios for mixed reality communication., , , , , and . AVI, page 588-595. ACM, (2012)Exploring the interaction design space for interactive glasses., , , , , and . CHI Extended Abstracts, page 1341-1346. ACM, (2013)Subjective experiences of watching stereoscopic Avatar and U2 3D in a cinema., , , and . J. Electronic Imaging, 21 (1): 011006 (2012)MEX: A Distributed Software Architecture for Wearable Computers., , , and . ISWC, page 52-57. IEEE Computer Society, (1999)User Expectations of Everyday Gaze Interaction on Smartglasses., , , , , and . NordiCHI, page 24. ACM, (2016)Remote Expert for Assistance in a Physical Operational Task., , , , , , and . CHI Extended Abstracts, ACM, (2018)Interaction with WebVR 360° video player: Comparing three interaction paradigms., , , , , , , and . VR, page 279-280. IEEE Computer Society, (2017)Evaluating depth illusion as method of adding emphasis in autostereoscopic mobile displays., , , and . Mobile HCI, page 357-360. ACM, (2011)