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Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head Turns., , , , , , and . NordiCHI, page 43. ACM, (2016)User Expectations of Everyday Gaze Interaction on Smartglasses., , , , , and . NordiCHI, page 24. ACM, (2016)Using gaze gestures with haptic feedback on glasses., , , , , and . NordiCHI, page 1047-1050. ACM, (2014)Comparison of three implementations of HeadTurn: a multimodal interaction technique with gaze and head turns., , , , , and . ICMI, page 289-296. ACM, (2016)Both Fingers and Head are Acceptable in Sensing Tactile Feedback of Gaze Gestures., , , , , and . EuroHaptics (2), volume 9775 of Lecture Notes in Computer Science, page 99-108. Springer, (2016)Glance Awareness and Gaze Interaction in Smartwatches., , , , , and . CHI Extended Abstracts, page 1271-1276. ACM, (2015)Gaze gestures and haptic feedback in mobile devices., , , , , and . CHI, page 435-438. ACM, (2014)Comparison of Gaze and Mouse Pointers for Video-based Collaborative Physical Task., and . Interacting with Computers, 30 (6): 524-542 (2018)PursuitAdjuster: an exploration into the design space of smooth pursuit -based widgets., , , , and . ETRA, page 287-290. ACM, (2016)Feedback for Smooth Pursuit Gaze Tracking Based Control., , , , , and . AH, page 6:1-6:8. ACM, (2016)