Author of the publication

Kinetic Models and Qualitative Abstraction for Relational Learning in Systems Biology.

, , , , , , and . BIOINFORMATICS, page 47-54. SciTePress, (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft., , , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 5 (4): 293-311 (2013)Fully Convolutional Speech Recognition., , , , , and . CoRR, (2018)A Bayesian model for opening prediction in RTS games with application to StarCraft., and . CIG, page 281-288. IEEE, (2011)Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play., , , , , and . ICLR (Poster), OpenReview.net, (2018)TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games., , , , , , , and . CoRR, (2016)Value Propagation Networks., , , , , and . CoRR, (2018)Wav2Letter++: A Fast Open-source Speech Recognition System., , , , , , , and . ICASSP, page 6460-6464. IEEE, (2019)A Dataset for StarCraft AI & an Example of Armies Clustering, and . CoRR, (2012)Why Build an Assistant in Minecraft?, , , , , , , , , and 4 other author(s). CoRR, (2019)wav2letter++: The Fastest Open-source Speech Recognition System., , , , , , , and . CoRR, (2018)