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Orthographic and perspective projection influences linear vection in large screen virtual environments., , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 145. ACM, (2007)Spatial and Temporal Linearities in Posed and Spontaneous Smiles., , , , and . TAP, 11 (3): 12:1-12:15 (2014)Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor Projection., , , and . VR, page 115-120. IEEE Computer Society, (2008)RetinaMatch: Efficient Template Matching of Retina Images for Teleophthalmology., , , , , , and . IEEE Trans. Med. Imaging, 38 (8): 1993-2004 (2019)Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection., , , and . Computers & Graphics, 33 (1): 47-58 (2009)Effect of foot shape on locomotion of active biped robots., and . Humanoids, page 230-236. IEEE, (2009)Facial performance sensing head-mounted display., , , , , , , and . ACM Trans. Graph., 34 (4): 47:1-47:9 (2015)Perceptually motivated guidelines for voice synchronization in film., , , , and . TAP, 7 (4): 23:1-23:12 (2010)Introduction to Special Issue SAP 2016., and . TAP, 13 (4): 18:1-18:2 (2016)Tricking people into feeling like they are moving when they are not paying attention., , , , and . APGV, page 190. ACM, (2008)