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Dense Human Body Correspondences Using Convolutional Networks., , , , and . CVPR, page 1544-1553. IEEE Computer Society, (2016)Pinscreen: 3D avatar from a single image., , , , , , , , , and 1 other author(s). SIGGRAPH ASIA Emerging Technologies, page 15:1. ACM, (2016)Photorealistic Facial Texture Inference Using Deep Neural Networks., , , , and . CoRR, (2016)Avatar digitization from a single image for real-time rendering., , , , , , , , , and . ACM Trans. Graph., 36 (6): 195:1-195:14 (2017)Facial performance sensing head-mounted display., , , , , , , and . ACM Trans. Graph., 34 (4): 47:1-47:9 (2015)Dense Human Body Correspondences Using Convolutional Networks., , , , and . CoRR, (2015)Real-Time Hair Rendering Using Sequential Adversarial Networks., , , , and . ECCV (4), volume 11208 of Lecture Notes in Computer Science, page 105-122. Springer, (2018)paGAN: real-time avatars using dynamic textures., , , , , , , , and . ACM Trans. Graph., 37 (6): 258:1-258:12 (2018)Capturing Dynamic Textured Surfaces of Moving Targets., , , , , , and . ECCV (7), volume 9911 of Lecture Notes in Computer Science, page 271-288. Springer, (2016)Deep face normalization., , , , , , , and . ACM Trans. Graph., 38 (6): 183:1-183:16 (2019)