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Computational thinking for beginners: A successful experience using Prolog.

, , , , , , , , , , , and . CILC, volume 1459 of CEUR Workshop Proceedings, page 31-45. CEUR-WS.org, (2015)

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Digital technology and transmission of Intangible Cultural Heritage: The case of Cantu a Tenore., , , , , , and . Digital Heritage (2), page 117. IEEE, (2013)Boosting Innovation in an Italian Online University., , , , and . IJOPCD, 3 (4): 29-43 (2013)Adapting the Technology Acceptance Model to evaluate the innovative potential of e-learning systems., , and . Computers in Human Behavior, (2014)Exploring teachers' needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey., , , , and . BJET, 49 (6): 998-1013 (2018)Comparison of 3D Measurement Techniques in Cultural Heritage Application: User Point of View.. 3DPVT, page 762-765. IEEE Computer Society, (2002)Using Jigsaw and Case Study for supporting online collaborative learning.. Computers & Education, 55 (1): 67-75 (2010)Designing Serious Games for ICH education., , , , , and . Digital Heritage, page 615-618. IEEE, (2015)Novel 3D Game-like Applications Driven by Body Interactions for Learning Specific Forms of Intangible Cultural Heritage., , , , , , , , , and 18 other author(s). VISAPP (2), page 651-660. SciTePress, (2015)ICT and Cultural Heritage Education: Which Added Value?., and . WSKS (1), volume 5288 of Lecture Notes in Computer Science, page 131-138. Springer, (2008)Gamifying teacher professional development: an experience with collaborative learning design., , , , and . IxD&A, (2016)