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Patrones de Interacción para el Diseño de Videojuegos en Smartphones., , and . Revista Colombiana de Computación, 16 (1): 97-116 (2015)Aspectos a Considerar en la Evaluación de la Satisfacción en Entornos Virtuales de Aprendizaje., , , and . Revista Colombiana de Computación, 16 (1): 75-96 (2015)Evaluación de un proceso instruccional colaborativo de Ingeniería de Software para ambientes de aprendizaje distribuidos., , , , , , , and . RASI, 6 (2): 149-160 (2009)Evaluando Objetos de Aprendizaje: Un Caso Práctico en la Enseñanza de la Electrónica., , , , , and . RASI, 4 (1): 137-144 (2007)Integración de Técnicas de Usabilidad y Accesibilidad en el proceso de desarrollo de software de las MiPymes., , , , and . RASI, 4 (3): 149-158 (2007)Usability Heuristics: Reinventing the Wheel?, , , , , , , and . HCI (12), volume 9742 of Lecture Notes in Computer Science, page 59-70. Springer, (2016)EMOVLE: An Interface Design Guide - Through the Design of Emotive Virtual Learning Environments., , and . HCI (19), volume 10289 of Lecture Notes in Computer Science, page 142-161. Springer, (2017)Augmentative and Alternative Communication in the Literacy Teaching for Deaf Children., , , and . HCI (26), volume 10296 of Lecture Notes in Computer Science, page 123-133. Springer, (2017)Extending the Concept of User Satisfaction in E-Learning Systems from ISO/IEC 25010., , , and . HCI (20), volume 10290 of Lecture Notes in Computer Science, page 167-179. Springer, (2017)EMOINEC: Exploring the Application of the EMOINAD Guide to an E-commerce Context., , , and . HCI (18), volume 11583 of Lecture Notes in Computer Science, page 521-532. Springer, (2019)