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Where2: Exploring prior visitor journeys to enrich upcoming visitor's experience.

, , , , , and . ECCE, page 11:1-11:5. ACM, (2018)

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Collaboration Meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables., , , and . ITS, page 479-483. ACM, (2015)Second Look: Combining Interactive Surfaces with Wearable Computing to support Creative Writing., , , , and . ITS, page 323-326. ACM, (2014)Second look: combining wearable computing and crowdsourcing to support creative writing., , , , and . NordiCHI, page 959-962. ACM, (2014)Collaboration meets interactive surfaces: walls, tables, tablets, and phones., , and . ITS, page 481-482. ACM, (2013)CanonSketch and TaskSketch: innovative modeling tools for usage-centered design., and . OOPSLA Companion, page 162-163. ACM, (2005)An Introduction to Collaboration Meets Interactive Spaces., , and . Collaboration Meets Interactive Spaces, Springer, (2016)CanonSketch: A User-Centered Tool for Canonical Abstract Prototyping., and . EHCI/DS-VIS, volume 3425 of Lecture Notes in Computer Science, page 146-163. Springer, (2004)A UML-Based Tool for Designing User Interfaces., and . UML Satellite Activities, volume 3297 of Lecture Notes in Computer Science, page 273-276. Springer, (2004)Where2: Exploring prior visitor journeys to enrich upcoming visitor's experience., , , , , and . ECCE, page 11:1-11:5. ACM, (2018)Digitally Augmenting the Physical Ground Space with Timed Visual Cues for Crutch-Assisted Walking., , and . CHI Extended Abstracts, ACM, (2019)