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Real-Time Rendering Techniques with Hardware Tessellation., , , , , and . Comput. Graph. Forum, 35 (1): 113-137 (2016)Learning real-time ambient occlusion from distance representations., , and . I3D, page 3:1-3:9. ACM, (2018)Real-Time Deformation of Subdivision Surfaces from Object Collisions., , , , , and . High Performance Graphics, page 89-96. Eurographics Association, (2014)Local Painting and Deformation of Meshes on the GPU., , , and . Comput. Graph. Forum, 34 (1): 26-35 (2015)Enhanced Sphere Tracing., , , , and . STAG, page 1-8. Eurographics, (2014)State of the Art Report on Real-time Rendering with Hardware Tessellation., , , , and . Eurographics (State of the Art Reports), page 93-117. Eurographics Association, (2014)Data-Parallel Decompression of Triangle Mesh Topology., , , and . Comput. Graph. Forum, 31 (8): 2541-2553 (2012)Spherical fibonacci mapping., , , and . ACM Trans. Graph., 34 (6): 193:1-193:7 (2015)Proxy Painting., , , , , and . GCH, page 97-104. Eurographics Association, (2018)Improved Ray Casting of Procedural Distance Bounds., , , , and . J. Graphics Tools, 17 (4): 127-138 (2013)