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Smooth shadow boundaries with exponentially warped Gaussian filtering.

, , , , and . Computers & Graphics, 37 (3): 214-224 (2013)

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Screen Space Soft Shadows., , and . GPU Pro, A K Peters / Taylor & Francis, (2010)Virtual Trade Fair: A Multiuser 3D Virtual World for Business., , , , , , and . CW, page 208-214. IEEE Computer Society, (2010)Simplification method for textured polygonal meshes based on structural appearance., , , , , and . Signal, Image and Video Processing, 7 (3): 479-492 (2013)Hardware-Oriented Visualisation of Trees., , , and . ISCIS, volume 4263 of Lecture Notes in Computer Science, page 374-383. Springer, (2006)User-assisted simplification method for triangle meshes preserving boundaries., , , , and . Computer-Aided Design, 41 (12): 1095-1106 (2009)Screen Space Obscurances., , , and . CEIG, page 251-254. Eurographics Association, (2009)View-dependent pruning for real-time rendering of trees., , , and . Computers & Graphics, 35 (2): 364-374 (2011)Shadow map filtering with Gaussian shadow maps., , , , and . VRCAI, page 75-82. ACM, (2011)An Efficient Approach to Render 3D Meshes by Managing Multiresolution Triangle Strips., , and . GRAPP/IVAPP, page 395-403. SciTePress, (2012)A Clustering Framework for Real-time Rendering of Tree Foliage., , , , and . JCP, 2 (4): 57-67 (2007)