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Screen Space Obscurances., , , and . CEIG, page 251-254. Eurographics Association, (2009)Simulación de Lluvia sobre Escenas Dinámicas., , , , and . CEIG, page 247-250. Eurographics Association, (2009)Tessellating Ocean Surfaces., , , , and . GRAPP, page 319-322. INSTICC Press, (2010)Refinement Criteria Based on f-Divergences., , and . Rendering Techniques, volume 44 of ACM International Conference Proceeding Series, page 260-269. Eurographics Association, (2003)Hierarchical Monte Carlo Radiosity., , , , and . Rendering Techniques, page 259-268. Springer, (1998)Weighted Importance Sampling Techniques for Monte Carlo Radiosity., , and . Rendering Techniques, page 35-46. Springer, (2000)GPUGI: Global Illumination Effects on the GPU., , and . Eurographics (Tutorials), page 1201-1278. Eurographics Association, (2006)View-based Shape Similarity using Mutual Information Spheres., , and . Eurographics (Short Papers), page 21-24. Eurographics Association, (2007)Information measures for terrain visualization., , , , , and . Computers & Geosciences, (2017)Toward Auvers Period: Evolution of van Gogh's Style., , , and . Computational Aesthetics, page 99-106. Eurographics Association, (2010)