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Empirical Validation of Concept Maps: Preliminary Methodological Considerations.

, and . ICALT, page 952-953. IEEE Computer Society, (2005)

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Motivation in Game-Based Learning: It's More than 'Flow'., , , and . DeLFI Workshops, page 77-84. Logos Verlag, (2009)E-Learning Based on Metadata, Ontologies and Competence-Based Knowledge Space Theory., , , , and . KTW, volume 295 of Communications in Computer and Information Science, page 24-36. Springer, (2011)Adult Self-regulated Learning through Linking Experience in Simulated and Real World: A Holistic Approach., , , , and . EC-TEL, volume 6964 of Lecture Notes in Computer Science, page 166-180. Springer, (2011)How to Augment Simulated Environments by Services Supporting Self-Regulated Learning? A Baseline Study., , and . ICALT, page 700-701. IEEE Computer Society, (2012)A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games., , , and . Edutainment, volume 6249 of Lecture Notes in Computer Science, page 361-366. Springer, (2010)Uncovering Learning Processes Using Competence-based Knowledge Structuring and Hasse Diagrams., , and . VISLA@LAK, volume 1518 of CEUR Workshop Proceedings, page 36-40. CEUR-WS.org, (2015)Apt to Adapt: Micro- and Macro-Level Adaptation in Educational Games., , and . Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, volume 350 of Studies in Computational Intelligence, (2011)Reflections on the Evaluation of Adaptive Learning Technologies., and . T4E, page 295-296. IEEE Computer Society, (2011)Using DBpedia as a Knowledge Source for Culture-Related User Modelling Questionnaires., , , , , and . UMAP, volume 8538 of Lecture Notes in Computer Science, page 207-218. Springer, (2014)Efficient Software Assets for Fostering Learning in Applied Games., , , , , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 170-182. Springer, (2017)