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Fast BVH Construction on GPUs., , , , and . Comput. Graph. Forum, 28 (2): 375-384 (2009)Glift: Generic, efficient, random-access GPU data structures., , , , and . ACM Trans. Graph., 25 (1): 60-99 (2006)Real-time parallel hashing on the GPU., , , , , , and . ACM Trans. Graph., 28 (5): 154 (2009)Octree textures on graphics hardware., , , , and . SIGGRAPH Sketches, page 16. ACM, (2005)Dynamic adaptive shadow maps on graphics hardware., , , , and . SIGGRAPH Sketches, page 13. ACM, (2005)Efficient Parallel Scan Algorithms for Manycore GPUs., , , and . Scientific Computing with Multicore and Accelerators, CRC Press / Taylor & Francis, (2010)Resolution-matched shadow maps., , and . ACM Trans. Graph., 26 (4): 20 (2007)Scan primitives for GPU computing., , , and . Graphics Hardware, page 97-106. Eurographics Association, (2007)Out-of-core Data Management for Path Tracing on Hybrid Resources., , , , , and . Comput. Graph. Forum, 28 (2): 385-396 (2009)