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Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder., , , , , , and . ACM Trans. Graph., 36 (4): 98:1-98:12 (2017)Resolution-matched shadow maps., , and . ACM Trans. Graph., 26 (4): 20 (2007)Frustum-traced irregular z-buffers: fast, sub-pixel accurate hard shadows., , and . SIGGRAPH Talks, page 69:1. ACM, (2015)Multi-fragment effects on the GPU using the k-buffer., , , , and . SI3D, page 97-104. ACM, (2007)Frustum-traced raster shadows: revisiting irregular z-buffers., , and . I3D, page 15-23. ACM, (2015)General Purpose Computation on Graphics Hardware., , , , , and . IEEE Visualization, page 121. IEEE Computer Society, (2005)Level Set and PDE Methods for Visualization., , , , , , and . IEEE Visualization, page 125. IEEE Computer Society, (2005)GIST: an interactive, GPU-based level set segmentation tool for 3D medical images., , and . Medical Image Analysis, 8 (3): 217-231 (2004)Correlation-aware semi-analytic visibility for antialiased rendering., , , and . High Performance Graphics, page 2:1-2:4. ACM, (2018)Detecting aliasing artifacts in image sequences using deep neural networks., and . High Performance Graphics, page 4:1-4:4. ACM, (2018)