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Vote With Your Feet: Local Community Polling on Urban Screens., , and . PerDis, page 44-49. ACM, (2014)Exploring Boredom Proneness as a Predictor of Mobile Phone Use in the Car., , , and . OZCHI, page 465-473. ACM, (2015)Designing Gamified Applications that Make Safe Driving More Engaging., , , and . CHI, page 2826-2839. ACM, (2017)From road distraction to safe driving: Evaluating the effects of boredom and gamification on driving behaviour, physiological arousal, and subjective experience., , and . Computers in Human Behavior, (2017)Zombies on the road: a holistic design approach to balancing gamification and safe driving., , , , , and . AutomotiveUI, page 320-327. ACM, (2015)CoastMaster: An Ambient Speedometer to Gamify Safe Driving., , , and . AutomotiveUI, page 83-90. ACM, (2016)Thinking Like Disney: Supporting the Disney Method Using Ambient Feedback Based on Group Performance., , and . INTERACT (3), volume 9298 of Lecture Notes in Computer Science, page 614-621. Springer, (2015)Pokémon DRIVE: towards increased situational awareness in semi-automated driving., and . OZCHI, page 25-29. ACM, (2016)Workshop on Navigating Autonomous Cars: The Opportunities of HD Maps on User Experience., , , , , , and . AutomotiveUI (adjunct), page 9-14. ACM, (2017)AutoJammin': Designing Progression in Traffic and Music., , , , and . AutomotiveUI (adjunct), page 63-68. ACM, (2016)