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Using Augmented Video to Test In-Car User Experiences of Context Analog HUDs., , , and . AutomotiveUI (adjunct), page 3:1-3:6. ACM, (2014)Opportunities of Public Transport Experience Enhancements with Mobile Services and Urban Screens., , and . IJACI, 5 (1): 1-18 (2013)Implementing a Secure Annotation Service., , and . IPAW, volume 4145 of Lecture Notes in Computer Science, page 212-221. Springer, (2006)A Video-Based Automated Driving Simulator for Automotive UI Prototyping, UX and Behaviour Research., , and . AutomotiveUI, page 14-23. ACM, (2019)Exploring Boredom Proneness as a Predictor of Mobile Phone Use in the Car., , , and . OZCHI, page 465-473. ACM, (2015)AR and Gamification Concepts to Reduce Driver Boredom and Risk Taking Behaviours., , and . AutomotiveUI, page 32:1-32:8. ACM, (2014)Large scale multiuser digital mind mapping tool: a study in usability., , , and . OZCHI, page 137-140. ACM, (2014)Pokémon DRIVE: towards increased situational awareness in semi-automated driving., and . OZCHI, page 25-29. ACM, (2016)Workshop on Navigating Autonomous Cars: The Opportunities of HD Maps on User Experience., , , , , , and . AutomotiveUI (adjunct), page 9-14. ACM, (2017)Vote as you go: blending interfaces for community engagement into the urban space., , , , , and . C&T, page 29-37. ACM, (2015)