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Developing Natural Full-body Motion Synthesis in Virtual Humans.

, , , and . CogSci, cognitivesciencesociety.org, (2011)

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Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character., , , and . MIG, volume 7660 of Lecture Notes in Computer Science, page 134-145. Springer, (2012)Planning humanlike actions in blending spaces., , and . IROS, page 2653-2659. IEEE, (2011)Interactive Demonstration of Pointing Gestures for Virtual Trainers., and . HCI (2), volume 5611 of Lecture Notes in Computer Science, page 178-187. Springer, (2009)Motion Parameterization with Inverse Blending., and . MIG, volume 6459 of Lecture Notes in Computer Science, page 242-253. Springer, (2010)A skill-based motion planning framework for humanoids., , and . ICRA, page 2507-2514. IEEE, (2010)Modeling Gaze Behavior for Virtual Demonstrators., , , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 155-161. Springer, (2011)Intelligent Virtual Reality Tutoring System Supporting Open Educational Resource Access., , , , , , , , , and . ITS, volume 10858 of Lecture Notes in Computer Science, page 280-286. Springer, (2018)An Analysis of Motion Blending Techniques., , , and . MIG, volume 7660 of Lecture Notes in Computer Science, page 232-243. Springer, (2012)A Case Study on Virtual Reality American Football Training., , and . VRIC, page 6:1-6:5. ACM, (2015)Gesture variants and cognitive constraints for interactive virtual reality training systems., , , , and . IUI, page 351-354. ACM, (2011)